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  • S-Plex Center to Become the Hub of Korea’s Game Industry

    SMG 1280
  • S-Plex Center to Become the Hub of Korea’s Game Industry

    S-Plex Center to Become the Hub of Korea’s Game Industry

    On April 16, 2017, the Seoul Metropolitan Government (SMG) announced the ‘Game Industry Cultivation Plan’, which will promote the game industry with the goal of creating more jobs for young people using a budget of KRW 50 billion by 2021. The SMG will devote its full attention to supporting this plan.

    At the heart of the plan is the Seoul Game Contents Center that will open inside the S-Plex Center in Sangam-dong during April. The Seoul Game Contents Center will provide a stable game development environment for game development startups.

    The Seoul Game Contents Center, located on floors 8, 9, and 10, has a total area of 5785㎡ and consists of 70 separate spaces including those for game startups (9-10F) and those for independent game development (8F).

    In April 2016, the OGN E-sports Stadium (12-17F), where various e-sports matches are held year-round, opened inside the S-Plex Center. In July 2016, the Media Contents Center (5-7F), equipped with post production facilities for image and sound editing became part of the Center. In August 2017, the E-sports and Game Exhibition PR Hall is scheduled to open on the 11th floor of the building.

    The SMG plans to actively support the overseas entry of small- and medium-sized domestic game companies. To do so, it will subsidize the shared booth fee, participation fee, and other expenses to companies that take part in overseas exhibitions.

    The SMG will also vitalize the e-sports industry. To that end, it will promote the ‘Seoul Cup International E-sports Championship,’ which will be held for the second time during the second half of 2017, into a leading international event.

    The SMG will also work with the ‘Seoul Internet Addiction Prevention and Counseling Center,’ which has been in operation since 2007, to build a sound game culture.

    S-Plex Center to Become the Hub of Korea’s Game Industry
    Seoul Game Contents Center inside S-Plex Center
    Seoul Game Contents Center inside S-Plex Center Seoul Game Contents Center inside S-Plex Center
    OGN E-sports Stadium (spectators watching an e-sports match)
    OGN E-sports Stadium OGN E-sports Stadium

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  • MITUL KANSAL 06/13/2017 (11:39 오전)

    Good ! Because Schoolchildren face extreme academic pressure, and they have few after-school activities to participate in—so online gaming is one of the few places where the average student can excel or escape.